![]() ![]() There’s a huge amount of new features with Unreal Engine 5.2 which are summed up in a blog post from the Epic Games team. Create a new PlayerController Blueprint Class that enables the mouse cursor and any other desired mouse behavior. The compiler is installed with Visual Studio, but you can also install it separately from the Build Tools for Visual Studio. uproject directly) Microsoft Visual Studio compiler for Unreal Engine projects. With Unreal Engine 5.2, we may be a bit closer to that happening. macOS Linux Unreal Engine 4.20+ (Unreal Engine 4.25.4+ to work with. It provides a globally-capable infrastructure to manage millions of files. While it’s very unlikely that Apple would ever make a MacBook aimed squarely at gaming, devices such as the MacBook Pro 14-inch and MacBook Pro 16-inch, which come with powerful M2 Pro and M2 Max chips, have the potential to be formidable gaming devices – if only there were games that took advantage of their hardware. Perforce Helix Core is the game development industry standard for version control. Contains shortcuts for some of the most common tools and editors in Unreal Engine, as well as shortcuts to enter Play mode (run your game inside Unreal Editor) and to deploy your project to other platforms. If games built using Unreal Engine 5.2 can also run natively on M1 and M2 chips, we could also see those games performing better as well. Use these menus to access editor-specific commands and functionality. This should make modern Macs and MacBooks more attractive to game developers, and the more game devs are using Macs, hopefully the more games come out for Macs and MacBooks. This native support will allow Unreal Engine to gain unfettered access to the power of the M1 and M2 chips, rather than having to run via the Rosetta 2 compatibility layer, which impacted performance. Gaming MacBooks on the horizon?Īs 9to5Mac points out, Unreal Engine 5.2 also marks the first time the game engine supports Apple Silicon chips – namely the M1 and M2 (plus their various spin-offs) found in the latest Macs and MacBooks. Unreal Engine is one of the most popular game engines in the world, however, with a wide range of high-profile game developers using it, so there should be plenty of games in the pipeline that can benefit from the new tools. There are caveats – the game needs to be made in Unreal Engine 5.2, and it may take a while for those titles to start hitting the market. The FOV will remain until the RMB is released.Technical jargon aside, this should mean that modern PC games built on Unreal Engine 5.2 will run far more smoothly – and that’s great news for PC gamers. Locate the Use distance-scaled camera speed setting. In the first section on the right, called Controls, click the arrow at the bottom to expand the section to display more settings. When zooming the camera, holding the RMB will hold the FOV, preventing it from snapping back to its default settings. Navigate to the Level Editor > Viewports section. These controls are mirrored on the arrow keys and num pad to provide alternate access to them.Īll of these controls are only valid in a Perspective viewport, and by default you must hold RMB to use the WASD game-style controls. This means you will still use RMB to turn the camera while navigating in this way. Epic Games, the company behind Fortnite, has updated its Unreal Engine tool that’s used in many of the best PC games around, and it could help reverse the recent trend of messy PC ports while also potentially making Apple’s MacBooks and Macs more appealing to gamers. They are enabled by default and can be used whenever you are holding RMB. The WASD controls will feel natural to those who are used to playing shooter games on the PC. This is essential to make the most out of tumbling the camera. ![]() Focuses the camera on the selected object. ![]()
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